/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_ACTOR_COMBAT_H #define BLADERUNNER_ACTOR_COMBAT_H #include "bladerunner/vector.h" namespace BladeRunner { class BladeRunnerEngine; class ActorCombat { BladeRunnerEngine *_vm; // int _actorId; // int _combatOn; // int _field2; // int _field3; // int _otherActorId; // int _field5; // int _field6; // int _field7; // int _field8; // int _field9; // int _field10; // int _field11; // int _field12; // int _actorHp; // int _field14; // int _field15; Vector3 actorPosition; Vector3 otherActorPosition; // int _availableCoversCount; // int _availableFleeWaypointsCount; // int _field24; public: ActorCombat(BladeRunnerEngine *vm); ~ActorCombat(); void setup(); void hitAttempt(); void combatOn(int actorId, int a3, int a4, int otherActorId, int a6, int a7, int a8, int a9, int a10, int a11, int a12); void combatOff(); }; } // End of namespace BladeRunner #endif