/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_ACTOR_DIALOGUE_QUEUE_H #define BLADERUNNER_ACTOR_DIALOGUE_QUEUE_H #include "common/array.h" namespace BladeRunner { class BladeRunnerEngine; class SaveFileReadStream; class SaveFileWriteStream; class ActorDialogueQueue { static const uint kMaxEntries = 25; struct Entry { bool isNotPause; bool isPause; int actorId; int sentenceId; int animationMode; int32 delay; Entry(); }; BladeRunnerEngine *_vm; Common::Array _entries; bool _isNotPause; int _actorId; int _sentenceId; int _animationMode; int _animationModePrevious; bool _isPause; int32 _delay; uint32 _timeLast; public: ActorDialogueQueue(BladeRunnerEngine *vm); ~ActorDialogueQueue(); void add(int actorId, int sentenceId, int animationMode); void addPause(int32 delay); void flush(int a1, bool callScript); bool isEmpty(); void tick(); void save(SaveFileWriteStream &f); void load(SaveFileReadStream &f); private: void clear(); }; } // End of namespace BladeRunner #endif