/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_ADPCM_DECODER_H #define BLADERUNNER_ADPCM_DECODER_H #include "common/types.h" namespace BladeRunner { class ADPCMWestwoodDecoder { int16 _stepIndex; int32 _predictor; public: ADPCMWestwoodDecoder() : _stepIndex(0), _predictor(0) { } void setParameters(int16 stepIndex, int32 predictor) { _stepIndex = stepIndex; _predictor = predictor; } void decode(uint8 *in, size_t size, int16 *out, bool forceLittleEndianOut); }; } // End of namespace BladeRunner #endif