/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_ARCHIVE_H #define BLADERUNNER_ARCHIVE_H #include "common/array.h" #include "common/file.h" #include "common/substream.h" namespace BladeRunner { class MIXArchive { public: MIXArchive(); ~MIXArchive(); bool open(const Common::String &filename); void close(); bool isOpen() const; Common::String getName() { return _fd.getName(); } Common::SeekableReadStream *createReadStreamForMember(const Common::String &name); private: Common::File _fd; bool _isTLK; uint16 _entry_count; uint32 _size; struct ArchiveEntry { int32 id; uint32 offset; uint32 length; }; Common::Array _entries; uint32 indexForId(int32 id) const; }; } // End of namespace BladeRunner #endif