/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/audio_mixer.h" #include "bladerunner/bladerunner.h" #include "audio/audiostream.h" #include "audio/mixer.h" #include "common/timer.h" namespace BladeRunner { AudioMixer::AudioMixer(BladeRunnerEngine *vm) { _vm = vm; for (int i = 0; i < kChannels; i++) { _channels[i].isPresent = false; } _vm->getTimerManager()->installTimerProc(timerCallback, (1000 / kUpdatesPerSecond) * 1000, this, "BladeRunnerAudioMixerTimer"); } AudioMixer::~AudioMixer() { for (int i = 0; i < kChannels; i++) { stop(i, 0); } _vm->getTimerManager()->removeTimerProc(timerCallback); } int AudioMixer::play(Audio::Mixer::SoundType type, Audio::RewindableAudioStream *stream, int priority, bool loop, int volume, int pan, void (*endCallback)(int, void *), void *callbackData) { Common::StackLock lock(_mutex); int channel = -1; int lowestPriority = 1000000; int lowestPriorityChannel = -1; for (int i = 0; i < kUsableChannels; i++) { if (!_channels[i].isPresent) { channel = i; break; } if (_channels[i].priority < lowestPriority) { lowestPriority = _channels[i].priority; lowestPriorityChannel = i; } } if (channel == -1) { if (priority < lowestPriority) { //debug("No available audio channel found - giving up"); return -1; } //debug("Stopping lowest priority channel %d with lower prio %d!", lowestPriorityChannel, lowestPriority); stop(lowestPriorityChannel, 0); channel = lowestPriorityChannel; } return playInChannel(channel, type, stream, priority, loop, volume, pan, endCallback, callbackData); } int AudioMixer::playMusic(Audio::RewindableAudioStream *stream, int volume, void(*endCallback)(int, void *), void *callbackData) { Common::StackLock lock(_mutex); return playInChannel(kMusicChannel, Audio::Mixer::kMusicSoundType, stream, 100, false, volume, 0, endCallback, callbackData); } void AudioMixer::stop(int channel, uint32 time) { Common::StackLock lock(_mutex); if (_channels[channel].isPresent) { if (time) { adjustVolume(channel, 0, time); } else { _channels[channel].isPresent = false; _vm->_mixer->stopHandle(_channels[channel].handle); if (_channels[channel].endCallback != nullptr) { _channels[channel].endCallback(channel, _channels[channel].callbackData); } } } } int AudioMixer::playInChannel(int channel, Audio::Mixer::SoundType type, Audio::RewindableAudioStream *stream, int priority, bool loop, int volume, int pan, void(*endCallback)(int, void *), void *callbackData) { _channels[channel].isPresent = true; _channels[channel].stream = stream; _channels[channel].priority = priority; _channels[channel].loop = loop; _channels[channel].volume = volume; _channels[channel].volumeTarget = 0; _channels[channel].volumeDelta = 0; _channels[channel].pan = pan; _channels[channel].panTarget = 0; _channels[channel].panDelta = 0; _channels[channel].endCallback = endCallback; _channels[channel].callbackData = callbackData; Audio::AudioStream *audioStream = stream; if (loop) { audioStream = new Audio::LoopingAudioStream(stream, 0, DisposeAfterUse::YES); } _vm->_mixer->playStream( type, &_channels[channel].handle, audioStream, -1, volume * 255 / 100, pan * 127 / 100); return channel; } bool AudioMixer::isActive(int channel) const { Common::StackLock lock(_mutex); return _channels[channel].isPresent && _vm->_mixer->isSoundHandleActive(_channels[channel].handle); } void AudioMixer::timerCallback(void *self) { ((AudioMixer *)self)->tick(); } void AudioMixer::adjustVolume(int channel, int newVolume, uint32 time) { Common::StackLock lock(_mutex); if (_channels[channel].isPresent) { _channels[channel].volumeTarget = newVolume; _channels[channel].volumeDelta = ((newVolume - _channels[channel].volume) / (time / 60.0f)) / (float)kUpdatesPerSecond; } } void AudioMixer::adjustPan(int channel, int newPan, uint32 time) { Common::StackLock lock(_mutex); if (_channels[channel].isPresent) { newPan = CLIP(newPan, -100, 100); _channels[channel].panTarget = newPan; _channels[channel].panDelta = ((newPan - _channels[channel].pan) / (time / 60.0f)) / (float)kUpdatesPerSecond; } } void AudioMixer::tick() { Common::StackLock lock(_mutex); for (int i = 0; i < kChannels; i++) { Channel *channel = &_channels[i]; if (!channel->isPresent) { continue; } if (channel->volumeDelta != 0.0f) { channel->volume = CLIP(channel->volume + channel->volumeDelta, 0.0f, 100.0f); if ((channel->volumeDelta < 0 && channel->volume <= channel->volumeTarget) || (channel->volumeDelta > 0 && channel->volume >= channel->volumeTarget)) { channel->volumeDelta = 0.0f; } _vm->_mixer->setChannelVolume(channel->handle, (channel->volume * Audio::Mixer::kMaxChannelVolume) / 100); // map [0..100] to [0..kMaxChannelVolume] if (channel->volume <= 0.0f) { stop(i, 0); } } if (channel->panDelta != 0.0) { channel->pan = CLIP(channel->pan + channel->panDelta, -100.0f, 100.0f); if ((channel->panDelta < 0 && channel->pan <= channel->panTarget) || (channel->panDelta > 0 && channel->pan >= channel->panTarget)) { channel->panDelta = 0.0f; } _vm->_mixer->setChannelBalance(channel->handle, (channel->pan * 127) / 100); // map [-100..100] to [-127..127] } if (!_vm->_mixer->isSoundHandleActive(channel->handle) || channel->stream->endOfStream()) { stop(i, 0); } } } } // End of namespace BladeRunner