/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "audio_player.h" #include "bladerunner/archive.h" #include "bladerunner/aud_stream.h" #include "bladerunner/bladerunner.h" #include "audio/audiostream.h" #include "audio/mixer.h" #include "common/debug.h" #include "common/stream.h" namespace Common { class MemoryReadStream; } namespace BladeRunner { AudioCache::~AudioCache() { for (uint i = 0; i != _cacheItems.size(); ++i) { free(_cacheItems[i].data); } } bool AudioCache::canAllocate(uint32 size) { Common::StackLock lock(_mutex); return _maxSize - _totalSize >= size; } bool AudioCache::dropOldest() { Common::StackLock lock(_mutex); if (_cacheItems.size() == 0) return false; uint oldest = 0; for (uint i = 1; i != _cacheItems.size(); ++i) { if (_cacheItems[i].refs == 0 && _cacheItems[i].lastAccess < _cacheItems[oldest].lastAccess) oldest = i; } free(_cacheItems[oldest].data); _totalSize -= _cacheItems[oldest].size; _cacheItems.remove_at(oldest); return true; } byte *AudioCache::findByHash(int32 hash) { Common::StackLock lock(_mutex); for (uint i = 0; i != _cacheItems.size(); ++i) { if (_cacheItems[i].hash == hash) { _cacheItems[i].lastAccess = _accessCounter++; return _cacheItems[i].data; } } return NULL; } void AudioCache::storeByHash(int32 hash, Common::SeekableReadStream *stream) { Common::StackLock lock(_mutex); uint32 size = stream->size(); byte *data = (byte*)malloc(size); stream->read(data, size); cacheItem item = { hash, 0, _accessCounter++, data, size }; _cacheItems.push_back(item); _totalSize += size; } void AudioCache::incRef(int32 hash) { Common::StackLock lock(_mutex); for (uint i = 0; i != _cacheItems.size(); ++i) { if (_cacheItems[i].hash == hash) { _cacheItems[i].refs++; return; } } assert(0 && "AudioCache::incRef: hash not found"); } void AudioCache::decRef(int32 hash) { Common::StackLock lock(_mutex); for (uint i = 0; i != _cacheItems.size(); ++i) { if (_cacheItems[i].hash == hash) { assert(_cacheItems[i].refs > 0); _cacheItems[i].refs--; return; } } assert(0 && "AudioCache::decRef: hash not found"); } AudioPlayer::AudioPlayer(BladeRunnerEngine *vm) : _vm(vm) { _cache = new AudioCache(); for (int i = 0; i != 6; ++i) { _tracks[i].hash = 0; _tracks[i].priority = 0; } } AudioPlayer::~AudioPlayer() { delete _cache; } bool AudioPlayer::isTrackActive(Track *track) { if (!track->isMaybeActive) return false; return track->isMaybeActive = _vm->_mixer->isSoundHandleActive(track->soundHandle); } void AudioPlayer::stopAll() { for (int i = 0; i != TRACKS; ++i) { _vm->_mixer->stopHandle(_tracks[i].soundHandle); } } void AudioPlayer::fadeAndStopTrack(Track *track, int time) { (void)time; _vm->_mixer->stopHandle(track->soundHandle); } int AudioPlayer::playAud(const Common::String &name, int volume, int panFrom, int panTo, int priority, byte flags) { /* Find first available track or, alternatively, the lowest priority playing track */ Track *track = NULL; int lowestPriority = 1000000; Track *lowestPriorityTrack = NULL; for (int i = 0; i != 6; ++i) { Track *ti = &_tracks[i]; if (!isTrackActive(ti)) { track = ti; break; } if (lowestPriorityTrack == NULL || ti->priority < lowestPriority) { lowestPriority = ti->priority; lowestPriorityTrack = ti; } } /* If there's no available track, stop the lowest priority track if it's lower than * the new priority */ if (track == NULL && lowestPriority < priority) { fadeAndStopTrack(lowestPriorityTrack, 1); track = lowestPriorityTrack; } /* If there's still no available track, give up */ if (track == NULL) return -1; /* Load audio resource and store in cache. Playback will happen directly from there. */ int32 hash = mix_id(name); if (!_cache->findByHash(hash)) { Common::SeekableReadStream *r = _vm->getResourceStream(name); if (!r) return -1; int32 size = r->size(); while (!_cache->canAllocate(size)) { if (!_cache->dropOldest()) { delete r; return -1; } } _cache->storeByHash(hash, r); delete r; } AudStream *audStream = new AudStream(_cache, hash); Audio::AudioStream *audioStream = audStream; if (flags & LOOP) { audioStream = new Audio::LoopingAudioStream(audStream, 0, DisposeAfterUse::YES); } Audio::SoundHandle soundHandle; // debug("PlayStream: %s", name.c_str()); int balance = panFrom; _vm->_mixer->playStream( Audio::Mixer::kPlainSoundType, &soundHandle, audioStream, -1, volume * 255 / 100, balance); track->isMaybeActive = true; track->soundHandle = soundHandle; track->priority = priority; track->hash = hash; track->volume = volume; return track - &_tracks[0]; } } // End of namespace BladeRunner