/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_AUDIO_H #define BLADERUNNER_AUDIO_H #include "audio/mixer.h" #include "common/array.h" #include "common/mutex.h" #include "common/str.h" #include "common/types.h" namespace BladeRunner { class BladeRunnerEngine; class AudioCache; #define TRACKS 6 /* * This is a poor imitation of Bladerunner's resource cache */ class AudioCache { struct cacheItem { int32 hash; int refs; uint lastAccess; byte *data; uint32 size; }; Common::Mutex _mutex; Common::Array _cacheItems; uint32 _totalSize; uint32 _maxSize; uint32 _accessCounter; public: AudioCache() : _totalSize(0), _maxSize(2457600), _accessCounter(0) {} ~AudioCache(); bool canAllocate(uint32 size); bool dropOldest(); byte *findByHash(int32 hash); void storeByHash(int32 hash, Common::SeekableReadStream *stream); void incRef(int32 hash); void decRef(int32 hash); }; class AudioPlayer { BladeRunnerEngine *_vm; AudioCache *_cache; struct Track { bool isMaybeActive; Audio::SoundHandle soundHandle; int priority; int32 hash; int volume; Track() : isMaybeActive(false) {} }; Track _tracks[TRACKS]; bool isTrackActive(Track *track); void fadeAndStopTrack(Track *track, int time); public: AudioPlayer(BladeRunnerEngine *vm); ~AudioPlayer(); enum { LOOP = 1, OVERRIDE_VOLUME = 2 }; int playAud(const Common::String &name, int volume, int panFrom, int panTo, int priority, byte flags = 0); void stopAll(); }; } // End of namespace BladeRunner #endif