/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_AUDIO_PLAYER_H #define BLADERUNNER_AUDIO_PLAYER_H #include "common/array.h" #include "common/mutex.h" #include "common/str.h" #include "audio/audiostream.h" #include "audio/mixer.h" namespace BladeRunner { class BladeRunnerEngine; class AudioCache; enum AudioPlayerFlags { kAudioPlayerLoop = 1, kAudioPlayerOverrideVolume = 2 }; class AudioPlayer { #if BLADERUNNER_ORIGINAL_BUGS static const int kTracks = 6; #else static const int kTracks = 12; #endif // BLADERUNNER_ORIGINAL_BUGS struct Track { bool isActive; int channel; int priority; int volume; int pan; Audio::AudioStream *stream; }; BladeRunnerEngine *_vm; Common::Mutex _mutex; Track _tracks[kTracks]; int _sfxVolume; public: AudioPlayer(BladeRunnerEngine *vm); ~AudioPlayer(); int playAud(const Common::String &name, int volume, int panStart, int panEnd, int priority, byte flags = 0, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType); bool isActive(int track) const; void stop(int track, bool immediately); void stopAll(); void adjustVolume(int track, int volume, uint32 delay, bool overrideVolume); void adjustPan(int track, int pan, uint32 delay); void setVolume(int volume); int getVolume() const; void playSample(); private: void remove(int channel); static void mixerChannelEnded(int channel, void *data); }; } // End of namespace BladeRunner #endif