/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/audio_speech.h" #include "bladerunner/aud_stream.h" #include "bladerunner/bladerunner.h" #include "common/debug.h" namespace BladeRunner { #define BUFFER_SIZE 200000 AudioSpeech::AudioSpeech(BladeRunnerEngine *vm) : _vm(vm) { _volume = 50; _isMaybeActive = false; _data = new byte[BUFFER_SIZE]; } AudioSpeech::~AudioSpeech() { delete[] _data; } bool AudioSpeech::playSpeech(const char *name, int balance) { // debug("AudioSpeech::playSpeech(\"%s\")", name); Common::ScopedPtr r(_vm->getResourceStream(name)); if (!r) { warning("AudioSpeech::playSpeech: AUD resource \"%s\" not found", name); return false; } if (r->size() > BUFFER_SIZE) { warning("AudioSpeech::playSpeech: AUD larger than buffer size (%d > %d)", r->size(), BUFFER_SIZE); return false; } if (isPlaying()) { stopSpeech(); } r->read(_data, r->size()); if (r->err()) { warning("AudioSpeech::playSpeech: Error reading resource \"%s\"", name); return false; } AudStream *audioStream = new AudStream(_data); _vm->_mixer->playStream( Audio::Mixer::kPlainSoundType, &_soundHandle, audioStream, -1, _volume * 255 / 100, balance); _isMaybeActive = true; return true; } void AudioSpeech::stopSpeech() { _vm->_mixer->stopHandle(_soundHandle); } bool AudioSpeech::isPlaying() { if (!_isMaybeActive) return false; return _isMaybeActive = _vm->_mixer->isSoundHandleActive(_soundHandle); } } // End of namespace BladeRunner