/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/audio_speech.h" #include "bladerunner/actor.h" #include "bladerunner/aud_stream.h" #include "bladerunner/audio_mixer.h" #include "bladerunner/audio_player.h" #include "bladerunner/bladerunner.h" #include "common/str.h" namespace BladeRunner { // Note: Speech samples here should be from A.TLK file const int kSpeechSamplesNumber = 23; const int AudioSpeech::kSpeechSamples[kSpeechSamplesNumber] = { 65, 355, 490, 465, 480, 485, 505, 760, 7655, 7770, 7740, 8170, 2705, 7200, 6460, 5560, 4870, 4555, 3880, 3525, 3595, 3250, 3070 }; void AudioSpeech::ended() { //Common::StackLock lock(_mutex); _isActive = false; _channel = -1; } void AudioSpeech::mixerChannelEnded(int channel, void *data) { AudioSpeech *audioSpeech = (AudioSpeech *)data; audioSpeech->ended(); } AudioSpeech::AudioSpeech(BladeRunnerEngine *vm) { _vm = vm; _speechVolume = BLADERUNNER_ORIGINAL_SETTINGS ? 50 : 100; _isActive = false; _data = new byte[kBufferSize]; _channel = -1; } AudioSpeech::~AudioSpeech() { stopSpeech(); while (isPlaying()) { // wait for the mixer to finish } delete[] _data; } bool AudioSpeech::playSpeech(const Common::String &name, int pan) { if (isPlaying()) { stopSpeech(); } // Audio cache is not usable as hash function is producing collision for speech lines. // It was not used in the original game either Common::ScopedPtr r(_vm->getResourceStream(name)); if (!r) { warning("AudioSpeech::playSpeech: AUD resource \"%s\" not found", name.c_str()); return false; } if (r->size() > kBufferSize) { warning("AudioSpeech::playSpeech: AUD larger than buffer size (%d > %d)", r->size(), kBufferSize); return false; } if (isPlaying()) { stopSpeech(); } r->read(_data, r->size()); if (r->err()) { warning("AudioSpeech::playSpeech: Error reading resource \"%s\"", name.c_str()); return false; } AudStream *audioStream = new AudStream(_data, _vm->_shortyMode ? 33000 : -1); _channel = _vm->_audioMixer->play( Audio::Mixer::kSpeechSoundType, audioStream, 100, false, _speechVolume, pan, mixerChannelEnded, this); _isActive = true; return true; } void AudioSpeech::stopSpeech() { //Common::StackLock lock(_mutex); if (_channel != -1) { _vm->_audioMixer->stop(_channel, 0); } } bool AudioSpeech::isPlaying() const { if (_channel == -1) { return false; } return _isActive; } bool AudioSpeech::playSpeechLine(int actorId, int sentenceId, int volume, int a4, int priority) { int pan = _vm->_actors[actorId]->soundPan(); Common::String name = Common::String::format("%02d-%04d%s.AUD", actorId, sentenceId, _vm->_languageCode.c_str()); return _vm->_audioPlayer->playAud(name, _speechVolume * volume / 100, pan, pan, priority, kAudioPlayerOverrideVolume, Audio::Mixer::kSpeechSoundType); } void AudioSpeech::setVolume(int volume) { _speechVolume = volume; } int AudioSpeech::getVolume() const { return _speechVolume; } void AudioSpeech::playSample() { #if BLADERUNNER_ORIGINAL_BUGS _vm->_playerActor->speechPlay(kSpeechSamples[_vm->_rnd.getRandomNumber(kSpeechSamplesNumber-1)], true); #else if (_vm->openArchive("A.TLK")) { // load sample speech even when in initial KIA screen (upon launch - but before loading a game) _vm->_playerActor->speechPlay(kSpeechSamples[_vm->_rnd.getRandomNumber(kSpeechSamplesNumber-1)], true); } #endif // BLADERUNNER_ORIGINAL_BUGS } } // End of namespace BladeRunner