/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_BLADERUNNER_H #define BLADERUNNER_BLADERUNNER_H #include "bladerunner/archive.h" #include "common/array.h" #include "common/stream.h" #include "common/types.h" #include "engines/engine.h" #include "graphics/surface.h" namespace BladeRunner { const Graphics::PixelFormat RGB555(2, 5, 5, 5, 0, 10, 5, 0, 0); class Chapters; class Scene; class Script; class Settings; class GameInfo; class BladeRunnerEngine : public Engine { public: bool _gameIsRunning; bool _windowIsActive; Chapters *_chapters; GameInfo *_gameInfo; Scene *_scene; Script *_script; Settings *_settings; int in_script_counter; Graphics::Surface _surface1; private: static const int kArchiveCount = 10; MIXArchive _archives[kArchiveCount]; public: BladeRunnerEngine(OSystem *syst); bool hasFeature(EngineFeature f) const; Common::Error run(); bool startup(); void initChapterAndScene(); void shutdown(); void loadSplash(); bool init2(); void gameLoop(); void gameTick(); void handleEvents(); void outtakePlay(int id, bool no_localization, int container = -1); bool openArchive(const Common::String &name); bool closeArchive(const Common::String &name); bool isArchiveOpen(const Common::String &name); Common::SeekableReadStream *getResourceStream(const Common::String &name); void ISez(const char *str); }; } // End of namespace BladeRunner #endif