#include "bladerunner/combat.h" #include "bladerunner/bladerunner.h" #include "bladerunner/actor.h" #include "bladerunner/settings.h" namespace BladeRunner { Combat::Combat(BladeRunnerEngine* vm) { _vm = vm; _active = false; _enabled = true; _ammoDamage[0] = 10; _ammoDamage[1] = 20; _ammoDamage[2] = 30; for (int i = 0; i < 9; i++) { _hitSoundId[i] = -1; _missSoundId[i] = -1; } } Combat::~Combat() { } void Combat::activate() { if(_enabled) { _vm->_playerActor->combatModeOn(-1, -1, -1, -1, 4, 7, 8, -1, -1, -1, _vm->_combat->_ammoDamage[_vm->_settings->getAmmoType()], 0, 0); _active = true; } } void Combat::deactivate() { if (_enabled) { _vm->_playerActor->combatModeOff(); _active = false; } } bool Combat::isActive() { return _active; } void Combat::enable() { _enabled = true; } void Combat::disable() { _enabled = false; } void Combat::setHitSoundId(int row, int column, int soundId) { _hitSoundId[row * 3 + column] = soundId; } void Combat::setMissSoundId(int row, int column, int soundId) { _missSoundId[row * 3 + column] = soundId; } } // End of namespace BladeRunner