/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_COMBAT_H #define BLADERUNNER_COMBAT_H namespace BladeRunner { class BladeRunnerEngine; class Combat { BladeRunnerEngine *_vm; bool _active; bool _enabled; int _hitSoundId[9]; int _missSoundId[9]; int _random1; int _random2; public: int _ammoDamage[3]; public: Combat(BladeRunnerEngine *vm); ~Combat(); void activate(); void deactivate(); bool isActive(); void enable(); void disable(); void setHitSoundId(int row, int column, int soundId); void setMissSoundId(int row, int column, int soundId); }; } // End of namespace BladeRunner #endif