/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/crimes_database.h" #include "bladerunner/bladerunner.h" #include "bladerunner/text_resource.h" namespace BladeRunner { CrimesDatabase::CrimesDatabase(BladeRunnerEngine *vm, const char *cluesResource, int crimeCount) { _crimeCount = crimeCount; _crimes.resize(_crimeCount); _assetTypes.resize(_crimeCount); _cluesText = new TextResource(vm); _cluesText->open(cluesResource); for (int i = 0; i != _crimeCount; ++i) { _crimes[i] = -1; _assetTypes[i] = -1; } } CrimesDatabase::~CrimesDatabase() { delete _cluesText; } void CrimesDatabase::setCrime(int clueId, int crimeId) { _crimes[clueId] = crimeId; } int CrimesDatabase::getCrime(int clueId) const { return _crimes[clueId]; } void CrimesDatabase::setAssetType(int clueId, int assetType) { _assetTypes[clueId] = assetType; } int CrimesDatabase::getAssetType(int clueId) const { return _assetTypes[clueId]; } const char *CrimesDatabase::getClueText(int clueId) const { return _cluesText->getText(clueId); } } // End of namespace BladeRunner