/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_CRIMES_DATABASE_H #define BLADERUNNER_CRIMES_DATABASE_H #include "common/array.h" namespace BladeRunner { class BladeRunnerEngine; class SaveFileReadStream; class SaveFileWriteStream; class TextResource; class CrimesDatabase { int _crimeCount; Common::Array _crimes; Common::Array _assetTypes; TextResource *_cluesText; public: CrimesDatabase(BladeRunnerEngine *vm, const Common::String &cluesResource, int crimeCount); ~CrimesDatabase(); void setCrime(int clueId, int crimeId); int getCrime(int clueId) const; void setAssetType(int clueId, int assetType); int getAssetType(int clueId) const; const char *getClueText(int clueId) const; void save(SaveFileWriteStream &f); void load(SaveFileReadStream &f); }; } // End of namespace BladeRunner #endif