/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_DEBUGGER_H #define BLADERUNNER_DEBUGGER_H #include "bladerunner/vector.h" #include "gui/debugger.h" namespace Graphics { struct Surface; } namespace BladeRunner { class BladeRunnerEngine; class View; enum DebuggerDrawnObjectType { debuggerObjTypeUndefined = 99, debuggerObjTypeActor = 0, debuggerObjType3dObject = 1, debuggerObjTypeItem = 2, debuggerObjTypeRegionNormal = 3, debuggerObjTypeRegionExit = 4, debuggerObjTypeWaypointNorm = 5, debuggerObjTypeWaypoingFlee = 6, debuggerObjTypeWaypointCover = 7, debuggerObjTypeWalkbox = 8, debuggerObjTypeEffect = 9, debuggerObjTypeLight = 10, debuggerObjTypeFog = 11 }; class Debugger : public GUI::Debugger{ BladeRunnerEngine *_vm; static const int kMaxSpecificObjectsDrawnCount = 100; struct DebuggerDrawnObject { int sceneId; int setId; int objId; DebuggerDrawnObjectType type; }; public: bool _isDebuggerOverlay; bool _viewActorsToggle; bool _view3dObjectsToggle; bool _viewItemsToggle; bool _viewFogs; bool _viewLights; bool _viewScreenEffects; bool _viewObstacles; bool _viewRegionsNormalToggle; bool _viewRegionsExitsToggle; bool _viewUI; bool _viewWaypointsNormalToggle; bool _viewWaypointsFleeToggle; bool _viewWaypointsCoverToggle; bool _viewWalkboxes; bool _viewZBuffer; bool _playFullVk; bool _showStatsVk; bool _showMazeScore; Debugger(BladeRunnerEngine *vm); ~Debugger(); bool cmdAnimation(int argc, const char **argv); bool cmdHealth(int argc, const char **argv); bool cmdChapter(int argc, const char **argv); bool cmdDraw(int argc, const char **argv); bool cmdFlag(int argc, const char **argv); bool cmdGoal(int argc, const char **argv); bool cmdLoop(int argc, const char **argv); bool cmdPosition(int argc, const char **argv); bool cmdSay(int argc, const char **argv); bool cmdScene(int argc, const char **argv); bool cmdVariable(int argc, const char **argv); bool cmdClue(int argc, const char **argv); bool cmdTimer(int argc, const char **argv); bool cmdFriend(int argc, const char **argv); bool cmdLoad(int argc, const char **argv); bool cmdSave(int argc, const char **argv); bool cmdOverlay(int argc, const char **argv); bool cmdSubtitle(int argc, const char **argv); bool cmdMazeScore(int argc, const char **argv); bool cmdObject(int argc, const char **argv); bool cmdItem(int argc, const char **argv); bool cmdRegion(int argc, const char **argv); #if BLADERUNNER_ORIGINAL_BUGS #else bool cmdEffect(int argc, const char **argv); #endif // BLADERUNNER_ORIGINAL_BUGS bool cmdList(int argc, const char **argv); bool cmdVk(int argc, const char **argv); void drawDebuggerOverlay(); void drawBBox(Vector3 start, Vector3 end, View *view, Graphics::Surface *surface, int color); void drawSceneObjects(); void drawLights(); void drawFogs(); void drawRegions(); void drawWaypoints(); void drawWalkboxes(); void drawScreenEffects(); private: Common::Array _specificDrawnObjectsList; bool _specificActorsDrawn; bool _specific3dObjectsDrawn; bool _specificItemsDrawn; bool _specificEffectsDrawn; bool _specificLightsDrawn; bool _specificFogsDrawn; bool _specificRegionNormalDrawn; bool _specificRegionExitsDrawn; bool _specificWaypointNormalDrawn; bool _specificWaypointFleeDrawn; bool _specificWaypointCoverDrawn; bool _specificWalkboxesDrawn; void toggleObjectInDbgDrawList(DebuggerDrawnObject &drObj); int findInDbgDrawList(DebuggerDrawnObjectType objType, int objId, int setId, int sceneId); void updateTogglesForDbgDrawListInCurrentSetAndScene(); }; } // End of namespace BladeRunner #endif