/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_DEBUGGER_H #define BLADERUNNER_DEBUGGER_H #include "bladerunner/vector.h" #include "gui/debugger.h" namespace Graphics { struct Surface; } namespace BladeRunner { class BladeRunnerEngine; class View; class Debugger : public GUI::Debugger{ BladeRunnerEngine *_vm; public: bool _viewSceneObjects; bool _viewUI; bool _viewZBuffer; Debugger(BladeRunnerEngine *vm); ~Debugger(); bool cmdDraw(int argc, const char **argv); bool cmdScene(int argc, const char **argv); bool cmdChapter(int argc, const char **argv); bool cmdFlag(int argc, const char **argv); bool cmdVariable(int argc, const char **argv); void drawBBox(Vector3 start, Vector3 end, View *view, Graphics::Surface *surface, int color); void drawSceneObjects(); void drawZBuffer(); }; } // End of namespace BladeRunner #endif