/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "bladerunner/bladerunner.h" #include "bladerunner/detection_tables.h" namespace BladeRunner { static const PlainGameDescriptor bladeRunnerGames[] = { {"bladerunner", "Blade Runner"}, {0, 0} }; } // End of namespace BladeRunner class BladeRunnerMetaEngine : public AdvancedMetaEngine { public: BladeRunnerMetaEngine() : AdvancedMetaEngine(BladeRunner::gameDescriptions, sizeof(BladeRunner::gameDescriptions[0]), BladeRunner::bladeRunnerGames) { } virtual const char *getName() const { return "Blade Runner Engine"; } virtual const char *getOriginalCopyright() const { return "Blade Runner (C) Westwood Studios."; } virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; }; bool BladeRunnerMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new BladeRunner::BladeRunnerEngine(syst); return true; } #if PLUGIN_ENABLED_DYNAMIC(BLADERUNNER) REGISTER_PLUGIN_DYNAMIC(BLADERUNNER, PLUGIN_TYPE_ENGINE, BladeRunnerMetaEngine); #else REGISTER_PLUGIN_STATIC(BLADERUNNER, PLUGIN_TYPE_ENGINE, BladeRunnerMetaEngine); #endif