/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/bladerunner.h" #include "bladerunner/detection_tables.h" #include "bladerunner/savefile.h" #include "common/config-manager.h" #include "common/system.h" #include "common/savefile.h" #include "common/serializer.h" #include "common/translation.h" #include "engines/advancedDetector.h" namespace BladeRunner { static const PlainGameDescriptor bladeRunnerGames[] = { {"bladerunner", "Blade Runner"}, {0, 0} }; static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_SITCOM, { _s("Sitcom mode"), _s("Game will add laughter after actor's line or narration"), "sitcom", false } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; } // End of namespace BladeRunner class BladeRunnerMetaEngine : public AdvancedMetaEngine { public: BladeRunnerMetaEngine(); const char *getName() const override; const char *getOriginalCopyright() const override; bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; bool hasFeature(MetaEngineFeature f) const override; SaveStateList listSaves(const char *target) const override; int getMaximumSaveSlot() const override; void removeSaveState(const char *target, int slot) const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; }; BladeRunnerMetaEngine::BladeRunnerMetaEngine() : AdvancedMetaEngine( BladeRunner::gameDescriptions, sizeof(BladeRunner::gameDescriptions[0]), BladeRunner::bladeRunnerGames, BladeRunner::optionsList) {} const char *BladeRunnerMetaEngine::getName() const { return "Blade Runner"; } const char *BladeRunnerMetaEngine::getOriginalCopyright() const { return "Blade Runner (C) 1997 Westwood Studios"; } bool BladeRunnerMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new BladeRunner::BladeRunnerEngine(syst, desc); return true; } bool BladeRunnerMetaEngine::hasFeature(MetaEngineFeature f) const { return f == kSupportsListSaves || f == kSupportsLoadingDuringStartup || f == kSupportsDeleteSave || f == kSavesSupportMetaInfo || f == kSavesSupportThumbnail || f == kSimpleSavesNames; } SaveStateList BladeRunnerMetaEngine::listSaves(const char *target) const { return BladeRunner::SaveFileManager::list(target); } int BladeRunnerMetaEngine::getMaximumSaveSlot() const { return 999; } void BladeRunnerMetaEngine::removeSaveState(const char *target, int slot) const { BladeRunner::SaveFileManager::remove(target, slot); } SaveStateDescriptor BladeRunnerMetaEngine::querySaveMetaInfos(const char *target, int slot) const { return BladeRunner::SaveFileManager::queryMetaInfos(target, slot); } #if PLUGIN_ENABLED_DYNAMIC(BLADERUNNER) REGISTER_PLUGIN_DYNAMIC(BLADERUNNER, PLUGIN_TYPE_ENGINE, BladeRunnerMetaEngine); #else REGISTER_PLUGIN_STATIC(BLADERUNNER, PLUGIN_TYPE_ENGINE, BladeRunnerMetaEngine); #endif