/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_DETECTION_TABLES_H #define BLADERUNNER_DETECTION_TABLES_H namespace BladeRunner { static const ADGameDescription gameDescriptions[] = { // BladeRunner { "bladerunner", 0, { {"STARTUP.MIX", 0, "5643b53306ca7764cf1ec7b79c9630a3", 2312374}, AD_LISTEND }, Common::EN_ANY, Common::kPlatformWindows, ADGF_NO_FLAGS, GUIO0() }, // BladeRunner (German) { "bladerunner", 0, { {"STARTUP.MIX", 0, "57d674ed860148a530b7f4957cbe65ec", 2314301}, AD_LISTEND }, Common::DE_DEU, Common::kPlatformWindows, ADGF_NO_FLAGS, GUIO0() }, AD_TABLE_END_MARKER }; } // End of namespace BladeRunner #endif