/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_DIALOGUE_MENU_H #define BLADERUNNER_DIALOGUE_MENU_H #include "bladerunner/shape.h" #include "common/array.h" #include "common/str.h" #include "graphics/surface.h" namespace BladeRunner { class BladeRunnerEngine; class SaveFileReadStream; class SaveFileWriteStream; class TextResource; class DialogueMenu { static const int kMaxItems = 10; static const int kMaxRepeatHistory = 100; static const int kLineHeight = 9; static const int kBorderSize = 10; struct DialogueItem { Common::String text; int answerValue; int colorIntensity; int priorityPolite; int priorityNormal; int prioritySurly; int isDone; }; BladeRunnerEngine *_vm; TextResource *_textResource; Shapes *_shapes; bool _isVisible; bool _waitingForInput; int _selectedItemIndex; int _listSize; // These track whether a dialogue option // has previously been selected int _neverRepeatListSize; int _neverRepeatValues[kMaxRepeatHistory]; bool _neverRepeatWasSelected[kMaxRepeatHistory]; int _centerX; int _centerY; int _screenX; int _screenY; int _maxItemWidth; DialogueItem _items[kMaxItems]; int _fadeInItemIndex; public: DialogueMenu(BladeRunnerEngine *vm); ~DialogueMenu(); void clear(); bool loadResources(); bool show(); bool hide(); bool addToList(int answer, bool done, int priorityPolite, int priorityNormal, int prioritySurly); bool clearNeverRepeatWasSelectedFlag(int answer); // aux function - used in cut content mode to re-use some dialogue options for different characters bool addToListNeverRepeatOnceSelected(int answer, int priorityPolite, int priorityNormal, int prioritySurly); bool removeFromList(int answer); bool clearList(); int queryInput(); int listSize() const; bool isVisible() const; bool isOpen() const; void tick(int x, int y); void draw(Graphics::Surface &s); void mouseUp(); bool waitingForInput() const; void save(SaveFileWriteStream &f); void load(SaveFileReadStream &f); private: bool showAt(int x, int y); int getAnswerIndex(int answer) const; const char *getText(int id) const; void calculatePosition(int unusedX = 0, int unusedY = 0); void reset(); static void darkenRect(Graphics::Surface &s, int x1, int y1, int x2, int y2); }; } // End of namespace BladeRunner #endif