/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_DIALOGUE_MENU_H #define BLADERUNNER_DIALOGUE_MENU_H #include "bladerunner/shape.h" #include "common/array.h" #include "graphics/surface.h" namespace BladeRunner { class BladeRunnerEngine; class TextResource; struct DialogueItem { char text[50]; int answerValue; int field_36; int field_3A; int field_3E; int field_42; int field_46; }; class DialogueMenu { BladeRunnerEngine *_vm; TextResource *_textResource; Common::Array _shapes; bool _isVisible; bool _waitingForInput; int _selectedItemIndex; int _listSize; // These track whether a dialogue option // has previously been selected int _neverRepeatListSize; int _neverRepeatValues[100]; bool _neverRepeatWasSelected[100]; int _centerX; int _centerY; int _screenX; int _screenY; int _maxItemWidth; DialogueItem _items[10]; public: DialogueMenu(BladeRunnerEngine *vm); ~DialogueMenu(); bool loadText(const char *name); bool show(); bool showAt(int x, int y); bool hide(); bool clearList(); bool addToList(int answer, int a3, int a4, int a5, int a6); bool addToListNeverRepeatOnceSelected(int answer, int a3, int a4, int a5); int queryInput(); int listSize(); bool isVisible(); bool isOpen(); void tick(int x, int y); void draw(); int getAnswerIndex(int answer); const char *getText(int id); void calculatePosition(int unusedX = 0, int unusedY = 0); void mouseUp(); bool waitingForInput(); void clear(); void reset(); static void darkenRect(Graphics::Surface &s, int x1, int y1, int x2, int y2); }; } // End of namespace BladeRunner #endif