/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/fog.h" #include "common/stream.h" namespace BladeRunner { Fog::Fog() { } Fog::~Fog() { } int Fog::readCommon(Common::ReadStream *stream) { int offset = stream->readUint32LE(); stream->read(_name, 20); _fogColor.r = stream->readFloatLE(); _fogColor.g = stream->readFloatLE(); _fogColor.b = stream->readFloatLE(); _fogDensity = stream->readFloatLE(); return offset; } void Fog::readAnimationData(Common::ReadStream *stream, int size) { _animatedParameters = stream->readUint32LE(); int floatsCount = size / 4; _animationData = new float[floatsCount]; for (int i = 0; i < floatsCount; i++) { _animationData[i] = stream->readFloatLE(); } _m11ptr = _animationData; _m12ptr = _m11ptr + (_animatedParameters & 0x1 ? _framesCount : 1); _m13ptr = _m12ptr + (_animatedParameters & 0x2 ? _framesCount : 1); _m14ptr = _m13ptr + (_animatedParameters & 0x4 ? _framesCount : 1); _m21ptr = _m14ptr + (_animatedParameters & 0x08 ? _framesCount : 1); _m22ptr = _m21ptr + (_animatedParameters & 0x10 ? _framesCount : 1); _m23ptr = _m22ptr + (_animatedParameters & 0x20 ? _framesCount : 1); _m24ptr = _m23ptr + (_animatedParameters & 0x40 ? _framesCount : 1); _m31ptr = _m24ptr + (_animatedParameters & 0x80 ? _framesCount : 1); _m32ptr = _m31ptr + (_animatedParameters & 0x100 ? _framesCount : 1); _m33ptr = _m32ptr + (_animatedParameters & 0x200 ? _framesCount : 1); _m34ptr = _m33ptr + (_animatedParameters & 0x400 ? _framesCount : 1); setupFrame(0); } void Fog::reset() { } void Fog::setupFrame(int frame) { int offset = frame % _framesCount; _matrix._m[0][0] = (_animatedParameters & 0x1 ? _m11ptr[offset] : *_m11ptr); _matrix._m[0][1] = (_animatedParameters & 0x2 ? _m12ptr[offset] : *_m12ptr); _matrix._m[0][2] = (_animatedParameters & 0x4 ? _m13ptr[offset] : *_m13ptr); _matrix._m[0][3] = (_animatedParameters & 0x8 ? _m14ptr[offset] : *_m14ptr); _matrix._m[1][0] = (_animatedParameters & 0x10 ? _m21ptr[offset] : *_m21ptr); _matrix._m[1][1] = (_animatedParameters & 0x20 ? _m22ptr[offset] : *_m22ptr); _matrix._m[1][2] = (_animatedParameters & 0x40 ? _m23ptr[offset] : *_m23ptr); _matrix._m[1][3] = (_animatedParameters & 0x80 ? _m24ptr[offset] : *_m24ptr); _matrix._m[2][0] = (_animatedParameters & 0x100 ? _m31ptr[offset] : *_m31ptr); _matrix._m[2][1] = (_animatedParameters & 0x200 ? _m32ptr[offset] : *_m32ptr); _matrix._m[2][2] = (_animatedParameters & 0x400 ? _m33ptr[offset] : *_m33ptr); _matrix._m[2][3] = (_animatedParameters & 0x800 ? _m34ptr[offset] : *_m34ptr); _inverted = invertMatrix(_matrix); } void FogCone::read(Common::ReadStream *stream, int framesCount) { _framesCount = framesCount; int size = readCommon(stream); _parameter1 = stream->readFloatLE(); readAnimationData(stream, size - 52); } void FogCone::calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) { *coeficient = 0.0f; Vector3 positionT = this->_matrix * position; Vector3 viewPositionT = this->_matrix * viewPosition; Vector3 vectorT = (viewPositionT - positionT).normalize(); float v67 = - positionT.x * vectorT.x - positionT.y * vectorT.y - positionT.z * vectorT.z; float v66 = - (positionT.z * positionT.z) - (positionT.y * positionT.y) - (positionT.x * positionT.x) + (v67 * v67) + (this->_parameter1 * this->_parameter1); if (v66 >= 0.0f) { float v24 = sqrt(v66); Vector3 v29 = positionT + (v67 - v24) * vectorT; Vector3 v36 = positionT + (v67 + v24) * vectorT; Vector3 v39 = this->_inverted * v29; Vector3 v42 = this->_inverted * v36; float v74 = (v39 - position).length(); float v76 = (v42 - position).length(); Vector3 vector = viewPosition - position; float vectorLength = vector.length(); if (v74 < 0.0f) { v74 = 0.0f; } if (v76 > vectorLength) { v76 = vectorLength; } if (v76 >= v74) { *coeficient = v76 - v74; } } } void FogSphere::read(Common::ReadStream *stream, int framesCount) { _framesCount = framesCount; int size = readCommon(stream); _parameter1 = stream->readFloatLE(); readAnimationData(stream, size - 52); } void FogSphere::calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) { *coeficient = 0.0f; Vector3 positionT = this->_matrix * position; Vector3 viewPositionT = this->_matrix * viewPosition; Vector3 v158 = Vector3::cross(positionT, viewPositionT); if (v158.x != 0.0f || v158.y != 0.0f || v158.z != 0.0f) { Vector3 v167 = v158.normalize(); if (v167.z < 0.0f) { v167 = -1.0f * v167; } float v173 = sqrt(1.0f - v167.z * v167.z); if (v173 > cos(this->_parameter1)) { Vector3 v37 = Vector3(v167.y, -v167.x, 0.0f).normalize(); float v41 = 1.0f / v173 / v173 - 1.0f; float v42 = sqrt(v41); float v43 = tan(this->_parameter1); float v44 = sqrt(v43 * v43 - v41); Vector3 v45 = v44 * v37; Vector3 v48 = Vector3( -v37.y * v42, v37.x * v42, 0.0f * v42); Vector3 v51 = v48 + Vector3(0.0f, 0.0f, -1.0f); Vector3 v186 = v51 - v45; Vector3 v183 = v51 + v45; Vector3 vector = viewPositionT - positionT; Vector3 v177 = -1.0f * positionT; Vector3 v174 = Vector3::cross(v186, vector); float v189, v191; if (fabs(v174.x) <= fabs(v174.y)) { if (fabs(v174.y) <= fabs(v174.z)) { v191 = v177.x * v186.y - v177.y * v186.x; v189 = v186.y * vector.x - v186.x * vector.y; } else { v191 = v177.z * v186.x - v186.z * v177.x; v189 = v186.x * vector.z - v186.z * vector.x; } } else { if (fabs(v174.x) <= fabs(v174.z)) { v191 = v177.x * v186.y - v177.y * v186.x; v189 = v186.y * vector.x - v186.x * vector.y; } else { v191 = v186.z * v177.y - v186.y * v177.z; v189 = v186.z * vector.y - v186.y * vector.z; } } float v88; if (v189 == 0.0f) { v88 = 0.0f; } else { v88 = v191 / v189; } Vector3 v196 = -1.0f * positionT; Vector3 v193 = Vector3::cross(v183, vector); float v190, v192; if (fabs(v193.x) <= fabs(v193.y)) { if (fabs(v193.y) <= fabs(v193.z)) { v192 = v196.x * v183.y - v196.y * v183.x; v190 = v183.y * vector.x - v183.x * vector.y; } else { v192 = v196.z * v183.x - v183.z * v196.x; v190 = v183.x * vector.z - v183.z * vector.x; } } else { if (fabs(v193.x) <= fabs(v193.z)) { v192 = v196.x * v183.y - v196.y * v183.x; v190 = v183.y * vector.x - v183.x * vector.y; } else { v192 = v183.z * v196.y - v183.y * v196.z; v190 = v183.z * vector.y - v183.y * vector.z; } } float v114; if (v190 == 0.0f) { v114 = 0.0f; } else { v114 = v192 / v190; } if (v114 < v88) { float temp = v88; v88 = v114; v114 = temp; } if (v88 <= 1.0f && v114 >= 0.0f) { if (v88 < 0.0f) { v88 = 0.0; } if (v114 > 1.0f) { v114 = 1.0; } Vector3 v139 = positionT + (v88 * vector); Vector3 v142 = this->_inverted * v139; Vector3 v148 = positionT + (v114 * vector); Vector3 v151 = this->_inverted * v148; *coeficient = (v151 - v142).length(); } } } } void FogBox::read(Common::ReadStream *stream, int framesCount) { _framesCount = framesCount; int size = readCommon(stream); _parameter1 = stream->readFloatLE(); _parameter2 = stream->readFloatLE(); _parameter3 = stream->readFloatLE(); readAnimationData(stream, size - 60); } void FogBox::calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) { Vector3 v159 = this->_matrix * position; Vector3 v146 = v159; Vector3 v156 = this->_matrix * viewPosition; Vector3 v153 = v156; Vector3 v150 = v156 - v159; float v149 = this->_parameter1 * 0.5f; if (v159.x < -v149) { if (v156.x < -v149) { return; } float v28 = (-v159.x - v149) / v150.x; Vector3 v29 = v28 * v150; v146 = v159 + v29; } else { if (v156.x < -v149) { float v19 = (-v156.x - v149) / v150.x; Vector3 v20 = v19 * v150; v153 = v156 + v20; } } if (v149 < v146.x) { if (v149 < v153.x) { return; } float v48 = (v149 - v146.x) / v150.x; Vector3 v49 = v48 * v150; v146 = v146 + v49; } else { if (v149 < v153.x) { float v40 = (v149 - v153.x) / v150.x; Vector3 v41 = v40 * v150; v153 = v153 + v41; } } float v162 = this->_parameter2 * 0.5f; if (v146.y < -v162) { if (v153.y < -v162) { return; } float v71 = (-v146.y - v162) / v150.y; Vector3 v72 = v71 * v150; v146 = v146 + v72; } else { if (v153.y < -v162) { float v62 = (-v153.y - v162) / v150.y; Vector3 v63 = v62 * v150; v153 = v153 + v63; } } if (v162 < v146.y) { if (v162 < v153.y) { return; } float v91 = (v162 - v146.y) / v150.y; Vector3 v92 = v91 * v150; v146 = v146 + v92; } else { if (v162 < v153.y) { float v83 = (v162 - v153.y) / v150.y; Vector3 v84 = v83 * v150; v153 = v153 + v84; } } if (0.0f <= v146.z) { if (0.0f > v153.z) { float v103 = -v153.z / v150.z; Vector3 v104 = v103 * v150; v153 = v153 + v104; } } else { if (0.0f > v153.z) { return; } float v111 = -v146.z / v150.z; Vector3 v112 = v111 * v150; v146 = v146 + v112; } if (v146.z <= this->_parameter3) { if (v153.z > this->_parameter3) { float v124 = (this->_parameter3 - v153.z) / v150.z; Vector3 v125 = v124 * v150; v153 = v153 + v125; } } else { if (v153.z <= this->_parameter3) { float v132 = (this->_parameter3 - v146.z) / v150.z; Vector3 v133 = v132 * v150; v146 = v146 + v133; } } Vector3 v137 = this->_inverted * v146; Vector3 v140 = this->_inverted * v153; Vector3 v143 = v140 - v137; *coeficient = v143.length(); } } // End of namespace BladeRunner