/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/font.h" #include "bladerunner/bladerunner.h" #include "common/debug.h" namespace BladeRunner { Font::Font() { reset(); } Font::~Font() { close(); } Font* Font::load(BladeRunnerEngine *vm, const Common::String &fileName, int spacing, bool useFontColor) { Font *font = new Font(); font->_spacing = spacing; font->_useFontColor = useFontColor; Common::ScopedPtr stream(vm->getResourceStream(fileName)); if (!stream) { warning("Font::open failed to open '%s'", fileName.c_str()); delete font; return nullptr; } font->_characterCount = stream->readUint32LE(); font->_maxWidth = stream->readUint32LE(); font->_maxHeight = stream->readUint32LE(); font->_dataSize = stream->readUint32LE(); font->_data = new uint16[font->_dataSize]; if (!font->_data) { warning("Font::open failed to allocate font buffer"); delete font; return nullptr; } font->_characters.resize(font->_characterCount); for (uint32 i = 0; i < font->_characterCount; i++) { font->_characters[i].x = stream->readUint32LE(); font->_characters[i].y = stream->readUint32LE(); font->_characters[i].width = stream->readUint32LE(); font->_characters[i].height = stream->readUint32LE(); font->_characters[i].dataOffset = stream->readUint32LE(); } for (int i = 0; i < font->_dataSize; i++) { font->_data[i] = stream->readUint16LE(); } return font; } void Font::close() { if (_data != nullptr) { delete[] _data; } reset(); } void Font::reset() { _maxWidth = 0; _maxHeight = 0; _characterCount = 0; _data = nullptr; _dataSize = 0; _screenWidth = 0; _screenHeight = 0; _spacing = 0; _useFontColor = false; _characters.clear(); } int Font::getFontHeight() const { return _maxHeight; } int Font::getMaxCharWidth() const { return _maxWidth; } int Font::getCharWidth(uint32 chr) const { if (chr >= _characterCount) { return 0; } return _characters[chr + 1].width + _spacing; } void Font::drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const { uint32 characterIndex = chr + 1; if (x < 0 || x >= dst->w || y < 0 || y >= dst->h || !_data || characterIndex >= _characterCount) { return; } uint16 *srcPtr = &_data[_characters[characterIndex].dataOffset]; int width = _characters[characterIndex].width; int height = _characters[characterIndex].height; int endY = height + y - 1; int currentY = y; // FIXME/TODO // This width and height check were added as a temporary bug fix -- a sanity check which is only needed for the internal TAHOMA18.FON font. // That font's glyph properties table is corrupted - the start of the file states that there are 0xF7 (=247) entries in the char properties table // but that table get corrupted past the 176th entry. The image data glyph part of the FON file also only covers the 176 entries. // So the following if clause-check will return here if the width and height values are unnaturally big. // The bug only affects debug cases where all character glyph need to be displayed... // ...or potential custom dialogue / translations that reference characters that are not within the range of ASCII values for the normal Latin characters. if (width > 100 || height > 100) { return; } while (currentY <= endY && currentY < dst->h) { int currentX = x; int endX = width + x - 1; while (currentX <= endX && currentX < dst->w) { uint8 a, r, g, b; getGameDataColor(*srcPtr, a, r, g, b); if (!a) { // Alpha is inversed uint32 outColor = color; if (_useFontColor) { // Ignore the alpha in the output as it is inversed in the input outColor = dst->format.RGBToColor(r, g, b); } void *dstPtr = dst->getBasePtr(CLIP(currentX + _characters[characterIndex].x, 0, dst->w - 1), CLIP(currentY + _characters[characterIndex].y, 0, dst->h - 1)); drawPixel(*dst, dstPtr, outColor); } srcPtr++; currentX++; } currentY++; } } } // End of namespace BladeRunner