/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/font.h" #include "bladerunner/bladerunner.h" #include "common/debug.h" namespace BladeRunner { Font::Font(BladeRunnerEngine *vm) { _vm = vm; reset(); } Font::~Font() { close(); } bool Font::open(const Common::String &fileName, int screenWidth, int screenHeight, int spacing1, int spacing2, uint16 color) { reset(); _screenWidth = screenWidth; _screenHeight = screenHeight; _spacing1 = spacing1; _spacing2 = spacing2; _color = color; Common::ScopedPtr stream(_vm->getResourceStream(fileName)); if (!stream) { debug("Font::open failed to open '%s'", fileName.c_str()); return false; } _characterCount = stream->readUint32LE(); _maxWidth = stream->readUint32LE(); _maxHeight = stream->readUint32LE(); _dataSize = stream->readUint32LE(); _data = new uint16[_dataSize]; if (!_data) { debug("Font::open failed to allocate font buffer"); return false; } for (int i = 0; i < _characterCount; i++) { _characters[i].x = stream->readUint32LE(); _characters[i].y = stream->readUint32LE(); _characters[i].width = stream->readUint32LE(); _characters[i].height = stream->readUint32LE(); _characters[i].dataOffset = stream->readUint32LE(); } for (int i = 0; i < _dataSize; i++) { _data[i] = stream->readUint16LE(); } return true; } void Font::close() { if (_data != nullptr) { delete[] _data; } reset(); } void Font::setSpacing(int spacing1, int spacing2) { if (_data) { _spacing1 = spacing1; _spacing2 = spacing2; } } void Font::setColor(uint16 color) { if (_data && _color != color) { replaceColor(_color, color); _color = color; } } void Font::draw(const Common::String &text, Graphics::Surface &surface, int x, int y) const { if (!_data) { return; } x = CLIP(x, 0, _screenWidth - getTextWidth(text) + 1); y = CLIP(y, 0, _screenHeight - _maxHeight); const uint8 *character = (const uint8 *)text.c_str(); while (*character != 0) { drawCharacter(*character, surface, x, y); x += _spacing1 + _characters[*character + 1].width; character++; } } void Font::drawColor(const Common::String &text, Graphics::Surface &surface, int x, int y, uint16 color) { if (_color != color) { setColor(color); } draw(text, surface, x, y); } void Font::drawNumber(int num, Graphics::Surface &surface, int x, int y) const { char buffer[20]; snprintf(buffer, 20, "%d", num); draw(buffer, surface, x, y); } int Font::getTextWidth(const Common::String &text) const { const uint8 *character = (const uint8 *)text.c_str(); if (!_data) { return 0; } int totalWidth = 0; if (*character == 0) { return 0; } while (*character != 0) { totalWidth += _spacing1 + _characters[*character + 1].width; character++; } return totalWidth - _spacing1; } int Font::getTextHeight(const Common::String &text) const { return _maxHeight; } void Font::reset() { _maxWidth = 0; _maxHeight = 0; _characterCount = 0; _data = nullptr; _dataSize = 0; _screenWidth = 0; _screenHeight = 0; _spacing1 = 0; _spacing2 = 0; _color = 0x7FFF; _intersperse = 0; memset(_characters, 0, 256 * sizeof(Character)); } void Font::replaceColor(uint16 oldColor, uint16 newColor) { if (!_data || !_dataSize) { return; } for (int i = 0; i < _dataSize; i++) { if (_data[i] == oldColor) { _data[i] = newColor; } } } void Font::drawCharacter(const uint8 character, Graphics::Surface &surface, int x, int y) const { uint8 characterIndex = character + 1; if (x < 0 || x >= _screenWidth || y < 0 || y >= _screenHeight || !_data || characterIndex >= _characterCount) { return; } uint16 *dstPtr = (uint16 *)surface.getBasePtr(x + _characters[characterIndex].x, y + _characters[characterIndex].y); uint16 *srcPtr = &_data[_characters[characterIndex].dataOffset]; int width = _characters[characterIndex].width; int height = _characters[characterIndex].height; if (_intersperse && y & 1) { dstPtr += surface.pitch / 2; } int endY = height + y - 1; int currentY = y; // FIXME/TODO // This width and height check were added as a temporary bug fix -- a sanity check which is only needed for the internal TAHOMA18.FON font. // That font's glyph properties table is corrupted - the start of the file states that there are 0xF7 (=247) entries in the char properties table // but that table get corrupted past the 176th entry. The image data glyph part of the FON file also only covers the 176 entries. // So the following if clause-check will return here if the width and height values are unnaturally big. // The bug only affects debug cases where all character glyph need to be displayed... // ...or potential custom dialogue / translations that reference characters that are not within the range of ASCII values for the normal Latin characters. if (width > 100 || height > 100) { return; } while (currentY <= endY && currentY < _screenHeight) { int currentX = x; int endX = width + x - 1; while (currentX <= endX && currentX < _screenWidth) { if ((*srcPtr & 0x8000) == 0) { *dstPtr = *srcPtr; } dstPtr++; srcPtr++; currentX++; } dstPtr += surface.pitch / 2 - width; if (_intersperse) { srcPtr += width; dstPtr += surface.pitch / 2; currentY++; } currentY++; } } } // End of namespace BladeRunner