/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/font.h" #include "bladerunner/bladerunner.h" #include "common/debug.h" namespace BladeRunner { Font::Font(BladeRunnerEngine *vm) : _vm(vm) { reset(); } Font::~Font() { close(); } bool Font::open(const Common::String &fileName, int screenWidth, int screenHeight, int spacing1, int spacing2, uint16 color) { reset(); _screenWidth = screenWidth; _screenHeight = screenHeight; _spacing1 = spacing1; _spacing2 = spacing2; _color = color; Common::ScopedPtr stream(_vm->getResourceStream(fileName)); if (!stream) { debug("Font::open failed to open '%s'", fileName.c_str()); return false; } _characterCount = stream->readUint32LE(); _maxWidth = stream->readUint32LE(); _maxHeight = stream->readUint32LE(); _dataSize = stream->readUint32LE(); _data = new uint16[_dataSize]; if (!_data) { debug("Font::open failed to allocate font buffer"); return false; } for (int i = 0; i < _characterCount; i++) { _characters[i]._x = stream->readUint32LE(); _characters[i]._y = stream->readUint32LE(); _characters[i]._width = stream->readUint32LE(); _characters[i]._height = stream->readUint32LE(); _characters[i]._dataOffset = stream->readUint32LE(); } for (int i = 0; i < _dataSize; i++) { _data[i] = stream->readUint16LE(); } return true; } void Font::close() { if (_data != nullptr) { delete[] _data; } reset(); } void Font::setSpacing(int spacing1, int spacing2) { if (_data) { _spacing1 = spacing1; _spacing2 = spacing2; } } void Font::setColor(uint16 color) { if (_data && _color != color) { replaceColor(_color, color); _color = color; } } void Font::draw(const Common::String &text, Graphics::Surface &surface, int x, int y) { if (!_data) { return; } x = CLIP(x, 0, _screenWidth - getTextWidth(text) + 1); y = CLIP(y, 0, _screenHeight - _maxHeight); const char *character = text.c_str(); while (*character != 0) { drawCharacter(*character, surface, x, y); x += _spacing1 + _characters[*character + 1]._width; character++; } } void Font::drawColor(const Common::String &text, Graphics::Surface &surface, int x, int y, uint16 color) { if (_color != color) { setColor(color); } draw(text, surface, x, y); } int Font::getTextWidth(const Common::String &text) { const char *character = text.c_str(); if (!_data) { return 0; } int totalWidth = 0; if (*character == 0) { return 0; } while (*character != 0) { totalWidth = _spacing1 + _characters[*character + 1]._width; character++; } return totalWidth - _spacing1; } void Font::reset() { _maxWidth = 0; _maxHeight = 0; _characterCount = 0; _data = nullptr; _dataSize = 0; _screenWidth = 0; _screenHeight = 0; _spacing1 = 0; _spacing2 = 0; _color = 0x7FFF; _intersperse = 0; memset(_characters, 0, 256 * sizeof(FontCharacter)); } void Font::replaceColor(uint16 oldColor, uint16 newColor) { if (!_data || !_dataSize) { return; } for (int i = 0; i < _dataSize; i++) { if (_data[i] == oldColor) { _data[i] = newColor; } } } void Font::drawCharacter(const char character, Graphics::Surface &surface, int x, int y) { uint8 characterIndex = (uint8)character + 1; if (x < 0 || x >= _screenWidth || y < 0 || y >= _screenHeight || !_data || characterIndex >= _characterCount) { return; } uint16 *dstPtr = (uint16*)surface.getBasePtr(x + _characters[characterIndex]._x, y + _characters[characterIndex]._y); uint16 *srcPtr = &_data[_characters[characterIndex]._dataOffset]; int width = _characters[characterIndex]._width; int height = _characters[characterIndex]._height; if (_intersperse && y & 1) { dstPtr += surface.pitch / 2; } int endY = height + y - 1; int currentY = y; while (currentY <= endY && currentY < _screenHeight) { int currentX = x; int endX = width + x - 1; while (currentX <= endX && currentX < _screenWidth) { if ((*srcPtr & 0x8000) == 0) { *dstPtr = *srcPtr; } dstPtr++; srcPtr++; currentX++; } dstPtr += surface.pitch / 2 - width; if (_intersperse) { srcPtr += width; dstPtr += surface.pitch / 2; currentY++; } currentY++; } } } // End of namespace BladeRunner