/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_FONT_H #define BLADERUNNER_FONT_H #include "common/str.h" namespace Graphics { struct Surface; } namespace BladeRunner { class BladeRunnerEngine; class Font { struct Character { int x; int y; int width; int height; int dataOffset; }; BladeRunnerEngine *_vm; int _characterCount; int _maxWidth; int _maxHeight; Character _characters[256]; int _dataSize; uint16 *_data; int _screenWidth; int _screenHeight; int _spacing1; int _spacing2; uint16 _color; int _intersperse; public: Font(BladeRunnerEngine *vm); ~Font(); bool open(const Common::String &fileName, int screenWidth, int screenHeight, int spacing1, int spacing2, uint16 color); void close(); void setSpacing(int spacing1, int spacing2); void setColor(uint16 color); void draw(const Common::String &text, Graphics::Surface &surface, int x, int y) const; void drawColor(const Common::String &text, Graphics::Surface &surface, int x, int y, uint16 color); void drawNumber(int num, Graphics::Surface &surface, int x, int y) const; int getTextWidth(const Common::String &text) const; int getTextHeight(const Common::String &text) const; private: void reset(); void replaceColor(uint16 oldColor, uint16 newColor); void drawCharacter(const uint8 character, Graphics::Surface &surface, int x, int y) const; }; } // End of namespace BladeRunner #endif