/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/framelimiter.h" #include "bladerunner/bladerunner.h" #include "bladerunner/time.h" #include "common/debug.h" #include "common/system.h" namespace BladeRunner { Framelimiter::Framelimiter(BladeRunnerEngine *vm, uint fps) { _vm = vm; reset(); if (fps > 0) { _enabled = true; _speedLimitMs = 1000 / fps; } else { _enabled = false; } _timeFrameStart = _vm->_time->currentSystem(); } void Framelimiter::wait() { // TODO: when vsync will be supported, use it if (!_enabled) { return; } uint32 timeNow = _vm->_time->currentSystem(); uint32 frameDuration = timeNow - _timeFrameStart; if (frameDuration < _speedLimitMs) { uint32 waittime = _speedLimitMs - frameDuration; if (_vm->_noDelayMillisFramelimiter) { while (_vm->_time->currentSystem() - timeNow < waittime) { } } else { _vm->_system->delayMillis(waittime); } timeNow += waittime; } // debug("frametime %i ms", timeNow - _timeFrameStart); // using _vm->_time->currentSystem() here is slower and causes some shutters _timeFrameStart = timeNow; } void Framelimiter::reset() { _timeFrameStart = 0u; } } // End of namespace BladeRunner