/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/game_flags.h" #include "bladerunner/savefile.h" #include "common/debug.h" namespace BladeRunner { GameFlags::GameFlags() : _flags(nullptr), _flagCount(0) { } GameFlags::~GameFlags() { delete[] _flags; } void GameFlags::clear() { for (int i = 0; i <= _flagCount; ++i) { reset(i); } } void GameFlags::setFlagCount(int count) { assert(count > 0); _flagCount = count; _flags = new uint32[count / 32 + 1](); clear(); } void GameFlags::set(int flag) { assert(flag >= 0 && flag <= _flagCount); _flags[flag / 32] |= (1 << (flag % 32)); } void GameFlags::reset(int flag) { assert(flag >= 0 && flag <= _flagCount); _flags[flag / 32] &= ~(1 << (flag % 32)); } bool GameFlags::query(int flag) const { //debug("GameFlags::query(%d): %d", flag, !!(flags[flag / 32] & (1 << (flag % 32)))); assert(flag >= 0 && flag <= _flagCount); return !!(_flags[flag / 32] & (1 << (flag % 32))); } void GameFlags::save(SaveFileWriteStream &f) { for (int i = 0; i != _flagCount / 32 + 1; ++i) { f.writeUint32LE(_flags[i]); } } void GameFlags::load(SaveFileReadStream &f) { for (int i = 0; i != _flagCount / 32 + 1; ++i) { _flags[i] = f.readUint32LE(); } } } // End of namespace BladeRunner