/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef BLADERUNNER_GAME_FLAGS_H
#define BLADERUNNER_GAME_FLAGS_H

#include "common/scummsys.h"

namespace BladeRunner {

class SaveFileReadStream;
class SaveFileWriteStream;

class GameFlags {
	uint32 *_flags;
	int     _flagCount;

public:
	GameFlags();
	~GameFlags();

	void clear();
	void setFlagCount(int count);

	void set(int flag);
	void reset(int flag);
	bool query(int flag) const;

	void save(SaveFileWriteStream &f);
	void load(SaveFileReadStream &f);
};

} // End of namespace BladeRunner

#endif