/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/gameflags.h" #include "common/debug.h" namespace BladeRunner { GameFlags::GameFlags() : flags(NULL), flagCount(0) { } GameFlags::~GameFlags() { delete[] flags; } void GameFlags::setFlagCount(int count) { assert(count > 0); flagCount = count; flags = new uint32[count / 32 + 1]; for (int i = 0; i <= flagCount; ++i) reset(i); } void GameFlags::set(int flag) { debug("GameFlags::set(%d)", flag); assert(flag >= 0 && flag <= flagCount); flags[flag / 32] |= (1 << (flag % 32)); } void GameFlags::reset(int flag) { debug("GameFlags::reset(%d)", flag); assert(flag >= 0 && flag <= flagCount); flags[flag / 32] &= ~(1 << (flag % 32)); } bool GameFlags::query(int flag) { debug("GameFlags::query(%d): %d", flag, !!(flags[flag / 32] & (1 << (flag % 32)))); assert(flag >= 0 && flag <= flagCount); return !!(flags[flag / 32] & (1 << (flag % 32))); } } // End of namespace BladeRunner