/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/gameinfo.h" #include "bladerunner/bladerunner.h" #include "common/debug.h" #include "common/substream.h" namespace BladeRunner { GameInfo::GameInfo(BladeRunnerEngine *vm) : _vm(vm) { _scene_names = nullptr; _sfx_tracks = nullptr; _music_tracks = nullptr; _outtakes = nullptr; } GameInfo::~GameInfo() { delete[] _scene_names; delete[] _sfx_tracks; delete[] _music_tracks; delete[] _outtakes; } bool GameInfo::open(const Common::String &name) { Common::SeekableReadStream *s = _vm->getResourceStream(name); if (!s) return false; uint32 unk; _actor_count = s->readUint32LE(); /* 00 */ _player_id = s->readUint32LE(); /* 01 */ _flag_count = s->readUint32LE(); /* 02 */ _clue_count = s->readUint32LE(); /* 03 */ _global_var_count = s->readUint32LE(); /* 04 */ _set_names_count = s->readUint32LE(); /* 05 */ _initial_scene_id = s->readUint32LE(); /* 06 */ unk = s->readUint32LE(); /* 07 */ _initial_set_id = s->readUint32LE(); /* 08 */ unk = s->readUint32LE(); /* 09 */ _waypoint_count = s->readUint32LE(); /* 10 */ _sfx_track_count = s->readUint32LE(); /* 11 */ _music_track_count = s->readUint32LE(); /* 12 */ _outtake_count = s->readUint32LE(); /* 13 */ unk = s->readUint32LE(); /* 14 */ _suspectsDatabaseSize = s->readUint32LE(); /* 15 */ _cover_waypoint_count = s->readUint32LE(); /* 16 */ _flee_waypoint_count = s->readUint32LE(); /* 17 */ (void)unk; _scene_names = new char[_set_names_count][5]; for (uint32 i = 0; i != _set_names_count; ++i) s->read(_scene_names[i], 5); _sfx_tracks = new char[_sfx_track_count][13]; for (uint32 i = 0; i != _sfx_track_count; ++i) { s->read(_sfx_tracks[i], 9); strcat(_sfx_tracks[i], ".AUD"); } _music_tracks = new char[_music_track_count][13]; for (uint32 i = 0; i != _music_track_count; ++i) { s->read(_music_tracks[i], 9); strcat(_music_tracks[i], ".AUD"); } _outtakes = new char[_outtake_count][13]; for (uint32 i = 0; i != _outtake_count; ++i) s->read(_outtakes[i], 9); if (false) { for (uint32 i = 0; i != _set_names_count; ++i) debug("%3d: %s", i, _scene_names[i]); for (uint32 i = 0; i != _sfx_track_count; ++i) debug("%3d: %s", i, _sfx_tracks[i]); for (uint32 i = 0; i != _music_track_count; ++i) debug("%s", _music_tracks[i]); for (uint32 i = 0; i != _outtake_count; ++i) debug("%2d: %s.VQA", i, _outtakes[i]); } bool err = s->err(); delete s; return !err; } } // End of namespace BladeRunner