/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/image.h" #include "bladerunner/bladerunner.h" #include "bladerunner/decompress_lcw.h" #include "common/rect.h" namespace BladeRunner { Image::Image(BladeRunnerEngine *vm) { _vm = vm; } Image::~Image() { _surface.free(); } bool Image::open(const Common::String &name) { Common::SeekableReadStream *stream = _vm->getResourceStream(name); if (!stream) { warning("Image::open failed to open '%s'\n", name.c_str()); return false; } char tag[4] = { 0 }; stream->read(tag, 3); uint32 width = stream->readUint32LE(); uint32 height = stream->readUint32LE(); // Enforce a reasonable limit assert(width < 8000 && height < 8000); uint32 bufSize = stream->size(); uint8 *buf = new uint8[bufSize]; stream->read(buf, bufSize); uint32 dataSize = 2 * width * height; void *data = malloc(dataSize); assert(data); if (strcmp(tag, "LZO") == 0) { warning("LZO image decompression is not implemented"); } else if (strcmp(tag, "LCW") == 0) { decompress_lcw(buf, bufSize, (uint8 *)data, dataSize); #ifdef SCUMM_BIG_ENDIAN // As the compression is working with 8-bit data, on big-endian architectures we have to switch order of bytes in uncompressed data uint8 *rawData = (uint8 *)data; for (size_t i = 0; i < dataSize - 1; i += 2) { SWAP(rawData[i], rawData[i + 1]); } #endif } _surface.init(width, height, 2*width, data, gameDataPixelFormat()); _surface.convertToInPlace(screenPixelFormat()); delete[] buf; delete stream; return true; } void Image::copyToSurface(Graphics::Surface *dst) const { dst->copyRectToSurface(_surface, 0, 0, Common::Rect(_surface.w, _surface.h)); } } // End of namespace BladeRunner