#include "bladerunner/item.h" namespace BladeRunner { Item::Item() { _animationId = -1; _itemId = -1; _setId = -1; } Item::~Item() { } void Item::getXYZ(float *x, float *y, float *z) { *x = _position.x; *y = _position.y; *z = _position.z; } } // End of namespace BladeRunner