/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_ITEM_H #define BLADERUNNER_ITEM_H #include "bladerunner/bladerunner.h" #include "bladerunner/boundingbox.h" #include "common/array.h" #include "common/rect.h" namespace BladeRunner { class Items; class Item { friend class Items; private: int _itemId; int _setId; BoundingBox _boundingBox; Common::Rect _screenRectangle; int _animationId; Vector3 _position; int _facing; float _angle; int _width; int _height; //int field_1C8; int _target; //float field_1D0; int _targetable; int _spinning; int _angleChange; float _cameraAngle; int _obstacle; //int field_1E8; public: Item(); ~Item(); void getXYZ(float *x, float *y, float *z); }; } #endif