/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_ITEMPICKUP_H #define BLADERUNNER_ITEMPICKUP_H #include "common/rect.h" namespace BladeRunner { class BladeRunnerEngine; class ItemPickup { BladeRunnerEngine *_vm; float _facingStep; int _animationId; int _screenX; int _screenY; float _facing; float _scale; int _animationFrame; uint32 _timeLeft; uint32 _timeLast; Common::Rect _screenRect; public: ItemPickup(BladeRunnerEngine *vm); ~ItemPickup(); void setup(int animationId, int screenX, int screenY); void reset(); void tick(); void draw(); }; } // End of namespace BladeRunner #endif