/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_ITEMS_H #define BLADERUNNER_ITEMS_H #include "bladerunner/bladerunner.h" #include "bladerunner/item.h" #include "common/array.h" namespace BladeRunner { class SaveFileReadStream; class SaveFileWriteStream; class Items { BladeRunnerEngine *_vm; Common::Array _items; public: Items(BladeRunnerEngine *vm); ~Items(); void reset(); void getXYZ(int itemId, float *x, float *y, float *z) const; void setXYZ(int itemId, Vector3 position); void getWidthHeight(int itemId, int *width, int *height) const; void tick(); bool addToWorld(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addToSetFlag); bool addToSet(int itemId); bool remove(int itemId); void setIsTarget(int itemId, bool val); bool isTarget(int itemId) const; bool isSpinning(int itemId) const; bool isPoliceMazeEnemy(int itemId) const; void setPoliceMazeEnemy(int itemId, bool val); void setIsObstacle(int itemId, bool val); bool isVisible(int itemId) const; int findTargetUnderMouse(int mouseX, int mouseY) const; const BoundingBox &getBoundingBox(int itemId); const Common::Rect &getScreenRectangle(int itemId); int getFacing(int itemId) const; void setFacing(int itemId, int facing); void spinInWorld(int itemId); void save(SaveFileWriteStream &f); void load(SaveFileReadStream &f); private: int findItem(int itemId) const; }; } // End of namespace BladeRunner #endif