MODULE := engines/bladerunner MODULE_OBJS = \ adpcm_decoder.o \ ambient_sounds.o \ archive.o \ aud_stream.o \ audio_player.o \ audio_speech.o \ bladerunner.o \ boundingbox.o \ chapters.o \ clues.o \ decompress_lcw.o \ decompress_lzo.o \ detection.o \ gameflags.o \ gameinfo.o \ image.o \ matrix.o \ mouse.o \ outtake.o \ scene.o \ script/init.o \ script/rc01.o \ script/script.o \ set.o \ settings.o \ shape.o \ slice_animations.o \ slice_renderer.o \ text_resource.o \ view.o \ vqa_decoder.o \ vqa_player.o # This module can be built as a plugin ifeq ($(ENABLE_BLADERUNNER), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk