/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/mouse.h" #include "bladerunner/bladerunner.h" #include "bladerunner/scene.h" #include "bladerunner/scene_objects.h" #include "bladerunner/shape.h" #include "bladerunner/zbuffer.h" #include "graphics/surface.h" namespace BladeRunner { Mouse::Mouse(BladeRunnerEngine *vm) : _vm(vm) { _cursor = 0; _frame = 3; _hotspotX = 0; _hotspotY = 0; _x = 0; _y = 0; _disabledCounter = 0; _lastFrameTime = 0; } Mouse::~Mouse() { } void Mouse::setCursor(int cursor) { assert(cursor >= 0 && cursor <= 16); if (cursor == _cursor) { return; } _cursor = cursor; switch (_cursor) { case 0: _frame = 3; _hotspotX = 0; _hotspotY = 0; break; case 1: _frame = 4; _hotspotX = 0; _hotspotY = 0; break; case 2: _frame = 12; _hotspotX = 12; _hotspotY = 0; break; case 3: _frame = 15; _hotspotX = 23; _hotspotY = 12; break; case 4: _frame = 13; _hotspotX = 12; _hotspotY = 23; break; case 5: _frame = 14; _hotspotX = 0; _hotspotY = 12; break; case 6: _frame = 16; _hotspotX = 19; _hotspotY = 19; break; case 7: _frame = 17; _hotspotX = 19; _hotspotY = 19; break; case 8: _frame = 25; _hotspotX = 19; _hotspotY = 19; break; case 9: _frame = 26; _hotspotX = 19; _hotspotY = 19; break; case 10: _frame = 34; _hotspotX = 19; _hotspotY = 19; break; case 11: _frame = 35; _hotspotX = 19; _hotspotY = 19; break; case 12: _frame = 12; _hotspotX = 12; _hotspotY = 0; _animCounter = 0; break; case 13: _frame = 15; _hotspotX = 23; _hotspotY = 12; _animCounter = 0; break; case 14: _frame = 13; _hotspotX = 12; _hotspotY = 23; _animCounter = 0; break; case 15: _frame = 14; _hotspotX = 0; _hotspotY = 12; _animCounter = 0; break; case 16: _frame = 0; _hotspotX = 11; _hotspotY = 11; } } void Mouse::getXY(int *x, int *y) { *x = _x; *y = _y; } void Mouse::disable() { ++_disabledCounter; } void Mouse::enable() { if (--_disabledCounter <= 0) { _disabledCounter = 0; } } bool Mouse::isDisabled() { return _disabledCounter > 0; } void Mouse::draw(Graphics::Surface &surface, int x, int y) { if (_disabledCounter) { return; } _x = CLIP(x, 0, surface.w - 1); _y = CLIP(y, 0, surface.h - 1); if (_cursor < 0 || (uint)_cursor >= _vm->_shapes.size()) { return; } Shape *cursorShape = _vm->_shapes[_frame]; cursorShape->draw(surface, _x - _hotspotX, _y - _hotspotY); updateCursorFrame(); } void Mouse::updateCursorFrame() { uint32 now = _vm->getTotalPlayTime(); const int offset[4] = { 0, 6, 12, 6 }; if (now - _lastFrameTime < 66) { return; } _lastFrameTime = now; switch (_cursor) { case 0: break; case 1: if (++_frame > 11) _frame = 4; break; case 2: case 3: case 4: case 5: case 6: break; case 7: if (++_frame > 24) _frame = 17; break; case 8: break; case 9: if (++_frame > 33) _frame = 26; break; case 10: break; case 11: if (++_frame > 42) _frame = 35; break; case 12: if (++_animCounter >= 4) { _animCounter = 0; } _hotspotY = -offset[_animCounter]; break; case 13: if (++_animCounter >= 4) { _animCounter = 0; } _hotspotX = 23 + offset[_animCounter]; break; case 14: if (++_animCounter >= 4) { _animCounter = 0; } _hotspotY = 23 + offset[_animCounter]; break; case 15: if (++_animCounter >= 4) { _animCounter = 0; } _hotspotX = -offset[_animCounter]; break; case 16: if (++_frame > 2) _frame = 0; } } void Mouse::tick(int x, int y) { if (!_vm->playerHasControl() || isDisabled()) return; Vector3 mousePosition = getXYZ(x, y); int cursorId = 0; int isClickable = 0; int isObstacle = 0; int isTarget = 0; int sceneObjectId = _vm->_sceneObjects->findByXYZ(&isClickable, &isObstacle, &isTarget, mousePosition.x, mousePosition.y, mousePosition.z, 1, 0, 1); int exitType = _vm->_scene->_exits->getTypeAtXY(x, y); if (sceneObjectId >= 0 && sceneObjectId <= 74) { exitType = -1; } if (exitType != -1) { switch (exitType) { case 1: cursorId = 13; break; case 2: cursorId = 14; break; case 3: cursorId = 15; break; default: cursorId = 12; } setCursor(cursorId); return; } if (true /* not in combat */) { if (sceneObjectId == 0 || (sceneObjectId >= 0 && isClickable) || _vm->_scene->_regions->getRegionAtXY(x, y) >= 0) { cursorId = 1; } setCursor(cursorId); return; } setCursor(cursorId); } // TEST: RC01 after intro: [290, 216] -> [-204.589249 51.450668 7.659241] Vector3 Mouse::getXYZ(int x, int y) { if (_vm->_scene->getSetId() == -1) return Vector3(); int screenRight = 640 - x; int screenDown = 480 - y; float zcoef = 1.0f / tan(_vm->_view->_fovX / 2.0f); float x3d = (2.0f / 640.0f * screenRight - 1.0f); float y3d = (2.0f / 480.0f * screenDown - 1.0f) * 0.75f; uint16 zbufval = _vm->_zbuffer->getZValue(x, y); Vector3 pos; pos.z = zbufval / 25.5f; pos.x = pos.z / zcoef * x3d; pos.y = pos.z / zcoef * y3d; Matrix4x3 matrix = _vm->_view->_frameViewMatrix; matrix.unknown(); return matrix * pos; } } // End of namespace BladeRunner