/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/movement_track.h" namespace BladeRunner { MovementTrack::MovementTrack() { reset(); } MovementTrack::~MovementTrack() { reset(); } void MovementTrack::reset() { _currentIndex = -1; _lastIndex = 0; _hasNext = false; _paused = false; for (int i = 0; i < 100; i++) { _entries[i].waypointId = -1; _entries[i].delay = -1; _entries[i].angle = -1; _entries[i].running = 0; } } int MovementTrack::append(int waypointId, int delay, int running) { return append(waypointId, delay, -1, running); } int MovementTrack::append(int waypointId, int delay, int angle, int running) { if (_lastIndex >= 100) { return 0; } _entries[_lastIndex].waypointId = waypointId; _entries[_lastIndex].delay = delay; _entries[_lastIndex].angle = angle; _entries[_lastIndex].running = running; _lastIndex++; _hasNext = true; _currentIndex = 0; return 1; } void MovementTrack::flush() { reset(); } void MovementTrack::repeat() { _currentIndex = 0; _hasNext = true; } void MovementTrack::pause() { _paused = true; } void MovementTrack::unpause() { _paused = false; } bool MovementTrack::isPaused() { return _paused; } bool MovementTrack::hasNext() { return _hasNext; } bool MovementTrack::next(int *waypointId, int *delay, int *angle, int *running) { if (_currentIndex < _lastIndex && _hasNext) { *waypointId = _entries[_currentIndex].waypointId; *delay = _entries[_currentIndex].delay; *angle = _entries[_currentIndex].angle; *running = _entries[_currentIndex++].running; return true; } else { *waypointId = -1; *delay = -1; *angle = -1; *running = 0; _hasNext = false; return false; } } } // End of namespace BladeRunner