/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_MOVEMENT_TRACK_H #define BLADERUNNER_MOVEMENT_TRACK_H #include "bladerunner/bladerunner.h" namespace BladeRunner { class BladeRunnerEngine; class BoundingBox; struct MovementTrackEntry { int waypointId; int delay; int angle; int running; }; class MovementTrack { BladeRunnerEngine *_vm; private: int _currentIndex; int _lastIndex; int _hasNext; int _paused; MovementTrackEntry _entries[100]; void reset(); public: MovementTrack(); ~MovementTrack(); int append(int waypointId, int delay, int running); int append(int waypointId, int delay, int angle, int running); void flush(); void repeat(); int pause(); int unpause(); int isPaused(); int hasNext(); int next(int *waypointId, int *delay, int *angle, int *running); //int saveGame(); }; } // End of namespace BladeRunner #endif