/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_MUSIC_H #define BLADERUNNER_MUSIC_H #include "common/mutex.h" #include "common/str.h" namespace BladeRunner { class AudStream; class BladeRunnerEngine; class SaveFileReadStream; class SaveFileWriteStream; class Music { struct Track { Common::String name; int volume; int pan; int32 timeFadeIn; int32 timePlay; int loop; int32 timeFadeOut; }; BladeRunnerEngine *_vm; Common::Mutex _mutex; int _musicVolume; int _channel; bool _isNextPresent; bool _isPlaying; bool _isPaused; Track _current; Track _next; byte *_data; AudStream *_stream; public: Music(BladeRunnerEngine *vm); ~Music(); bool play(const Common::String &trackName, int volume, int pan, int32 timeFadeIn, int32 timePlay, int loop, int32 timeFadeOut); void stop(uint32 delay); void adjust(int volume, int pan, uint32 delay); bool isPlaying(); void setVolume(int volume); int getVolume(); void playSample(); void save(SaveFileWriteStream &f); void load(SaveFileReadStream &f); private: void adjustVolume(int volume, uint32 delay); void adjustPan(int pan, uint32 delay); void ended(); void fadeOut(); void next(); static void mixerChannelEnded(int channel, void *data); static void timerCallbackFadeOut(void *refCon); static void timerCallbackNext(void *refCon); byte *getData(const Common::String &name); }; } // End of namespace BladeRunner #endif