/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/obstacles.h" #include "bladerunner/bladerunner.h" #include "bladerunner/savefile.h" namespace BladeRunner { Obstacles::Obstacles(BladeRunnerEngine *vm) { _vm = vm; _polygons = new Polygon[kPolygonCount]; _polygonsBackup = new Polygon[kPolygonCount]; _vertices = new Vector2[kVertexCount]; clear(); } Obstacles::~Obstacles() { delete[] _vertices; } void Obstacles::clear() { for (int i = 0; i < kPolygonCount; i++) { _polygons[i].isPresent = false; _polygons[i].verticeCount = 0; for (int j = 0; j < kPolygonVertexCount; j++) { _polygons[i].vertices[j].x = 0.0f; _polygons[i].vertices[j].y = 0.0f; } } _verticeCount = 0; _backup = false; _count = 0; } void Obstacles::add(float x0, float z0, float x1, float z1) { } bool Obstacles::find(const Vector3 &from, const Vector3 &to, Vector3 *next) const { //TODO *next = to; return true; } void Obstacles::backup() { } void Obstacles::restore() {} void Obstacles::save(SaveFileWriteStream &f) { f.writeBool(_backup); f.writeInt(_count); for (int i = 0; i < _count; ++i) { Polygon &p = _polygonsBackup[i]; f.writeBool(p.isPresent); f.writeInt(p.verticeCount); f.writeFloat(p.left); f.writeFloat(p.bottom); f.writeFloat(p.right); f.writeFloat(p.top); for (int j = 0; j < kPolygonVertexCount; ++j) { f.writeVector2(p.vertices[j]); } for (int j = 0; j < kPolygonVertexCount; ++j) { f.writeInt(p.vertexType[j]); } } for (int i = 0; i < kVertexCount; ++i) { f.writeVector2(_vertices[i]); } f.writeInt(_verticeCount); } void Obstacles::load(SaveFileReadStream &f) { for (int i = 0; i < kPolygonCount; ++i) { _polygons[i].isPresent = false; _polygons[i].verticeCount = 0; _polygonsBackup[i].isPresent = false; _polygonsBackup[i].verticeCount = 0; } _backup = f.readBool(); _count = f.readInt(); for (int i = 0; i < _count; ++i) { Polygon &p = _polygonsBackup[i]; p.isPresent = f.readBool(); p.verticeCount = f.readInt(); p.left = f.readFloat(); p.bottom = f.readFloat(); p.right = f.readFloat(); p.top = f.readFloat(); for (int j = 0; j < kPolygonVertexCount; ++j) { p.vertices[j] = f.readVector2(); } for (int j = 0; j < kPolygonVertexCount; ++j) { p.vertexType[j] = f.readInt(); } } for (int i = 0; i < kPolygonCount; ++i) { _polygons[i] = _polygonsBackup[i]; } for (int i = 0; i < kVertexCount; ++i) { _vertices[i] = f.readVector2(); } _verticeCount = f.readInt(); } } // End of namespace BladeRunner