/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/obstacles.h" #include "bladerunner/bladerunner.h" namespace BladeRunner { Obstacles::Obstacles(BladeRunnerEngine *vm) { _vm = vm; _polygons = new ObstaclesPolygon[50]; _polygonsBackup = new ObstaclesPolygon[50]; _vertices = new Vector2[150]; clear(); } Obstacles::~Obstacles() { delete[] _vertices; delete[] _polygonsBackup; delete[] _polygons; } void Obstacles::clear() { for (int i = 0; i < 50; i++) { _polygons[i]._isPresent = false; _polygons[i]._verticesCount = 0; for (int j = 0; j < 160; j++) { _polygons[i]._vertices[j].x = 0.0f; _polygons[i]._vertices[j].y = 0.0f; } } _verticesCount = 0; _backup = false; _count = 0; } void Obstacles::add(float x0, float z0, float x1, float z1) { } bool Obstacles::find(const Vector3 &from, const Vector3 &to, Vector3 *next) { //TODO *next = to; return true; } void Obstacles::backup() { } void Obstacles::restore() {} } // End of namespace BladeRunner