/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_OBSTACLES_H #define BLADERUNNER_OBSTACLES_H #include "bladerunner/vector.h" namespace BladeRunner { class BladeRunnerEngine; class SaveFileReadStream; class SaveFileWriteStream; class Obstacles { static const int kVertexCount = 150; static const int kPolygonCount = 50; static const int kPolygonVertexCount = 160; struct Polygon { bool isPresent; int verticeCount; float left; float bottom; float right; float top; Vector2 vertices[kPolygonVertexCount]; int vertexType[kPolygonVertexCount]; }; BladeRunnerEngine *_vm; Polygon *_polygons; Polygon *_polygonsBackup; Vector2 *_vertices; int _verticeCount; int _count; bool _backup; public: Obstacles(BladeRunnerEngine *vm); ~Obstacles(); void clear(); void add(float x0, float z0, float x1, float z1); bool find(const Vector3 &from, const Vector3 &to, Vector3 *next) const; void backup(); void restore(); void save(SaveFileWriteStream &f); void load(SaveFileReadStream &f); }; } // End of namespace BladeRunner #endif