/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_OBSTACLES_H #define BLADERUNNER_OBSTACLES_H #include "bladerunner/rect_float.h" #include "bladerunner/vector.h" namespace BladeRunner { class BladeRunnerEngine; class SaveFileReadStream; class SaveFileWriteStream; class Obstacles { static const int kVertexCount = 150; static const int kPolygonCount = 50; static const int kPolygonVertexCount = 160; static const int kMaxPathSize = 500; enum VertexType { BOTTOM_LEFT, TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT }; struct LineSegment { Vector2 start; Vector2 end; }; struct Polygon { bool isPresent; int verticeCount; RectFloat rect; Vector2 vertices[kPolygonVertexCount]; VertexType vertexType[kPolygonVertexCount]; Polygon() : isPresent(false), verticeCount(0) {} }; BladeRunnerEngine *_vm; Polygon *_polygons; Polygon *_polygonsBackup; Vector2 *_path; int _pathSize; int _count; bool _backup; static bool lineLineIntersection(LineSegment a, LineSegment b, Vector2 *intersectionPoint); static bool linePolygonIntersection(LineSegment lineA, VertexType lineAType, Polygon *polyB, Vector2 *intersectionPoint, int *intersectionIndex); bool mergePolygons(Polygon &polyA, Polygon &PolyB); public: Obstacles(BladeRunnerEngine *vm); ~Obstacles(); void clear(); void add(RectFloat rect); void add(float x0, float z0, float x1, float z1) { add(RectFloat(x0, z0, x1, z1)); } int findEmptyPolygon() const; static float getLength(float x0, float z0, float x1, float z1); bool findNextWaypoint(const Vector3 &from, const Vector3 &to, Vector3 *next); bool findIntersectionNearest(int polygonIndex, Vector2 from, Vector2 to, int *outVertexIndex, float *outDistance, Vector2 *out) const; bool findIntersectionFarthest(int polygonIndex, Vector2 from, Vector2 to, int *outVertexIndex, float *outDistance, Vector2 *out) const; float pathTotalDistance(const Vector2 *path, int pathSize, Vector2 from, Vector2 to) const; bool findPolygonVerticeByXZ(int *polygonIndex, int *verticeIndex, int *verticeCount, float x, float z) const; bool findPolygonVerticeByXZWithinTolerance(float x, float z, int *polygonIndex, int *verticeIndex) const; void clearPath(); int buildNegativePath(int polyIndex, int vertStartIndex, Vector2 startPos, int vertEndIndex, Vector2 endPos, Vector2 *path, int pathCapacity, bool *pathBlocked); int buildPositivePath(int polyIndex, int vertStartIndex, Vector2 startPos, int vertEndIndex, Vector2 endPos, Vector2 *path, int pathCapacity, bool *pathBlocked); bool verticesCanIntersect(int lineType0, int lineType1, float x0, float y0, float x1, float y1) const; bool findFarthestAvailablePathVertex(Vector2 *path, int pathSize, Vector3 from, Vector3 *next) const; void backup(); void restore(); void reset(); void draw(); void save(SaveFileWriteStream &f); void load(SaveFileReadStream &f); }; } // End of namespace BladeRunner #endif