/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/outtake.h" #include "bladerunner/bladerunner.h" #include "bladerunner/chapters.h" #include "bladerunner/subtitles.h" #include "bladerunner/vqa_player.h" #include "bladerunner/time.h" #include "common/debug.h" #include "common/events.h" #include "common/system.h" namespace BladeRunner { OuttakePlayer::OuttakePlayer(BladeRunnerEngine *vm) { _vm = vm; _surfaceVideo.create(_vm->_surfaceBack.w, _vm->_surfaceBack.h, _vm->_surfaceBack.format); } OuttakePlayer::~OuttakePlayer() { _surfaceVideo.free(); } void OuttakePlayer::play(const Common::String &name, bool noLocalization, int container) { Common::String oldOuttakeFile = Common::String::format("OUTTAKE%d.MIX", _vm->_chapters->currentResourceId()); Common::String newOuttakeFile = Common::String::format("OUTTAKE%d.MIX", container); if (container > 0) { if (_vm->isArchiveOpen(oldOuttakeFile)) { _vm->closeArchive(oldOuttakeFile); } _vm->openArchive(newOuttakeFile); } _vm->playerLosesControl(); Common::String resName = name; if (!noLocalization) { resName = resName + "_" + _vm->_languageCode; } Common::String resNameNoVQASuffix = resName; resName = resName + ".VQA"; VQAPlayer vqaPlayer(_vm, &_surfaceVideo, resName); // in original game _surfaceFront is used here, but for proper subtitles rendering we need separate surface vqaPlayer.open(); _vm->_vqaIsPlaying = true; _vm->_vqaStopIsRequested = false; while (!_vm->_vqaStopIsRequested && !_vm->shouldQuit()) { _vm->handleEvents(); if (!_vm->_windowIsActive) { continue; } int frame = vqaPlayer.update(); blit(_surfaceVideo, _vm->_surfaceFront); // This helps to make subtitles disappear properly, if the video is rendered in separate surface and then pushed to the front surface if (frame == -3) { // end of video break; } if (frame >= 0) { _vm->_subtitles->loadOuttakeSubsText(resNameNoVQASuffix, frame); _vm->_subtitles->tickOuttakes(_vm->_surfaceFront); _vm->blitToScreen(_vm->_surfaceFront); } } _vm->_vqaIsPlaying = false; _vm->_vqaStopIsRequested = false; vqaPlayer.close(); _vm->playerGainsControl(); if (container > 0) { if (_vm->isArchiveOpen(newOuttakeFile)) { _vm->closeArchive(newOuttakeFile); } _vm->openArchive(oldOuttakeFile); } } } // End of namespace BladeRunner