/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_OVERLAYS_H #define BLADERUNNER_OVERLAYS_H #include "common/array.h" #include "common/str.h" namespace Graphics { struct Surface; } namespace BladeRunner { class BladeRunnerEngine; class VQAPlayer; struct OverlayVideo { bool loaded; VQAPlayer *vqaPlayer; // char name[13]; int32 id; int field0; int field1; int field2; }; class Overlays { static const int kOverlayVideos = 5; BladeRunnerEngine *_vm; Common::Array _videos; public: Overlays(BladeRunnerEngine *vm); bool init(); ~Overlays(); int play(const Common::String &name, int a3, int a4, int a5, int a6); void remove(const Common::String &name); void removeAll(); void tick(); private: int findById(int32 id) const; int findEmpty() const; void resetSingle(int i); void reset(); }; } // End of namespace BladeRunner #endif