/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_SAVEFILE_H #define BLADERUNNER_SAVEFILE_H #include "common/memstream.h" #include "common/types.h" namespace Common { class OutSaveFile; class String; struct Rect; } namespace BladeRunner { class Vector2; class Vector3; class BoundingBox; class SaveFileWriteStream : public Common::MemoryWriteStreamDynamic { public: SaveFileWriteStream(); void debug(char *p); void padBytes(int count); void writeInt(int v); void writeFloat(int v); void writeBool(bool v); void writeStringSz(const Common::String &s, int sz); void writeVector2(const Vector2 &v); void writeVector3(const Vector3 &v); void writeRect(const Common::Rect &v); void writeBoundingBox(const BoundingBox &v); }; class SaveFileReadStream : public Common::MemoryReadStream { public: SaveFileReadStream(const byte *dataPtr, uint32 dataSize); int readInt(); float readFloat(); bool readBool(); Common::String readStringSz(int sz); Vector2 readVector2(); Vector3 readVector3(); Common::Rect readRect(); BoundingBox readBoundingBox(); }; } // End of namespace BladeRunner #endif