/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BLADERUNNER_SCENE_H #define BLADERUNNER_SCENE_H #include "bladerunner/bladerunner.h" #include "bladerunner/set.h" #include "bladerunner/view.h" #include "bladerunner/vqa_player.h" namespace BladeRunner { class BladeRunnerEngine; class Scene { BladeRunnerEngine *_vm; public: Set *_set; int _setId; int _sceneId; VQAPlayer _vqaPlayer; int _defaultLoop; int _nextSetId; int _nextSceneId; int _frame; Vector3 _actorStartPosition; int _actorStartFacing; bool _playerWalkedIn; View _view; public: Scene(BladeRunnerEngine *vm) : _vm(vm), _set(new Set(vm)), _setId(-1), _sceneId(-1), _vqaPlayer(vm), _defaultLoop(0), _nextSetId(-1), _nextSceneId(-1), _playerWalkedIn(false) {} ~Scene() { delete _set; } bool open(int setId, int sceneId, bool isLoadingGame); int advanceFrame(Graphics::Surface &surface, uint16 *&zBuffer); void setActorStart(Vector3 position, int facing); }; } // End of namespace BladeRunner #endif